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Graphics UI Programmer

PlayStation Global San Diego, California, United States Contract
$86,235
per year

Job Description

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Role: PlayStation Studios – San Diego Studio - Graphics UI Programmer (contractor)

Why PlayStation? Why San Diego Studio? 

If you would like to be a part of the team that brings Major League Baseball to life, then this is your chance! San Diego Studio, maker of MLB The Show, is looking to add a Graphics UI Programmer to our All-Star line-up….”

We are the team behind MLB The Show, a critically acclaimed AAA sports franchise developed for PlayStation, Xbox, and Nintendo platforms. Our focus is on delivering innovative, high-quality gaming experiences. 

We are seeking a Graphics UI Programmer to join our team and support the development of optimized rendering solutions for complex UI systems within our custom game engine. You will collaborate directly with the UI programming team, focusing on building and exposing high-performance rendering pipelines tailored to dynamic, visually intensive 2D screens.

You will also be responsible for addressing ongoing graphics feature requests and ensuring seamless integration with the engine’s rendering architecture. This role is ideal for developers with deep C++ expertise, strong shader programming skills, and an interest in optimizing real-time visuals for performance and scalability.

The ideal candidate has strong problem-solving skills, great attention to detail, and is comfortable working both independently and collaboratively in a cross-functional team.

Responsibilities:

  • Collaborate with the UI programming team to expose and integrate optimized rendering pipelines for complex, animated UI systems.
  • Develop and maintain efficient GPU shader code (compute, vertex, pixel) to support UI rendering and visual fidelity.
  • Own and implement new graphics features as requested by the design and art teams.
  • Analyze and address GPU performance bottlenecks, particularly in scenarios involving detailed, animated 2D rendering.
  • Ensure rendering solutions are robust, scalable, and performant across multiple platforms.

Required Qualifications:

  • Bachelor’s degree in Computer Science, Mathematics, or a related technical field.
  • Minimum 3 years of experience in C++ programming (academic, personal, or professional).
  • Proficiency with graphics APIs such as DirectX or OpenGL.
  • Experience writing optimized GPU shaders (compute, vertex, pixel).
  • Strong foundational math skills (linear algebra, geometry, etc.).
  • PC development experience with Visual Studio, Perforce, and other standard development tools.

Preferred Qualifications:

  • Playstation, Microsoft or Nintendo console experience.
  • Understanding of rendering and graphics pipelines in game engines.
  • Familiarity with performance optimization for real-time rendering, especially with 2D UI elements.
  • Experience with Python scripting.
  • Exposure to DCC tools such as Autodesk Maya, Adobe Photoshop, Blender, and Substance Painter.
  • Experience working with or developing for MacOS (desired but not required).

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$41.44$62.21 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Company Information

Location: San Mateo, California, United States

Type: Not specified